

Retreats from battle: 0 (1 failed attempt) More coming soon, but for now, some stats for my run: I also have screenshots at various points in the hamlet with the graveyard, as well as the last round of every boss (except the green ones). I also managed to win without retreating from a single battle (I did try to run one round on the countess, but failed and wound up killing her anyway.) I also only retreated from two maps, one when the fanatic jumped my antiquarian party, and once on the Baron to refresh my party. I took videos of my countess run and all four DD, and will be posting them below along with a guide on what I did in what relative order. I am still practicing one shotting the heart, so perhaps a totally deathless run is next (likely with the next expansion), but I still managed to beat the game as it was designed without dying due to regular mechanics.

Just like my run when the crimson court was released, I managed to beat the game on stygian/bloodmoon with 0 (unscripted) deaths (including endless harvest). This comp does struggle to target the backline, but you can use Battle Ballad for it in a pinch.Well people, I managed to do it again. Jester solves the Stress issue, too, and when he has nothing better to do, he can simply tell one of your DPS to hurt things twice with Encore (or maybe even have Runaway double Smokescreen things sometimes). Jester and Runaway are the best at this and so are the natural choices to complement these two. This composition is built on enabling Leper and Hellion to do big damage via tokens (Vulnerability, Strength, and Crit), and in Hellion's case, Bleed. Apart from that, wail away on the General and he'll go down without issue. You'll want to bring along any items that target enemies and toss them at the root in the backline once per round starting with the second round (or attack it for even a little damage). A team comp one below is favoured as it doesn't rely on skills that move you forward and back (the General likes to keep you in place). Uses vines to sap your speed and increase Stress.

Some amount of ranged/backline damage will be necessary to target it efficiently (but you don't need to go all out with it or be able to target Rank 4). As such, it's recommended you take out the "big" meat (Putrid Meat) only, then focus entirely on Harvest Child. Although it's helpful to suffer fewer debuffs, Maws is much more threatening. Occasionally it will also use the meat to employ its high damage two-target Maws of Life attack if you destroy both pieces of meat, that is the only attack it will use. The Foetor's Lair boss, it's accompanied by two pieces of meat that debuff you. If you don't, take out one or two books first
#STYGIAN DARKEST DUNGEON GUIDE SERIES#
If you're having any trouble defeating a Lair boss, we have a series of tips below to get you going. Waiting until the fourth region is also possible, but there is a chance you don't encounter a Lair boss, thus bricking your run.

If you want to play it safe, it's best to wait until the third region before taking on a Lair boss, but experienced and/or lucky players may wish to chance it early to gain the benefit of the Trophy reward as well as trinkets and items as soon as possible, thus snowballing the expedition (a high risk, high reward approach). Lair bosses can be tough, but with a strong and well-managed team comp, and optionally, some items that target the boss' strengths and weaknesses, they'll go down with little trouble. One such Trophy is required if you're progressing Resentment or any later Confession. The key reward is the Trophy, which you can attach to your Stagecoach for powerful bonuses. The third phase is the boss itself, which offers a ton of rewards, some extremely valuable. The first two phases of the encounter see you fighting a series of not especially difficult enemies upon defeating them, you'll receive minor rewards and an option to escape if you don't feel ready for the next battle. Lair bosses are random encounters you'll find during your trek through the various regions of Darkest Dungeon II.
